Custom Frames
Add...
Custom Blocks
Add...
Animation
Bones
MorphTargets
Color Management
ColorConverter
Desaturate
Gradient
Posterize
ReplaceColor
Conversion Blocks
ColorMerger
ColorSplitter
VectorMerger
VectorSplitter
Inputs
BiPlanar
Color3
Color4
DeltaTime
Float
FragCoord
ImageSource
MaterialAlpha
MouseInfo
RealTime
ReflectionTexture
ScreenSize
Texture
Time
TriPlanar
Vector2
Vector3
Vector4
Interpolation
Lerp
NLerp
SmoothStep
Step
Logical
And
Equal
GreaterOrEqual
GreaterThan
LessOrEqual
LessThan
NotEqual
Or
Xor
Math: Standard
Add
Divide
Max
Min
Mod
Multiply
Negate
OneMinus
Reciprocal
Scale
Sign
Sqrt
Subtract
Math: Scientific
Abs
ArcCos
ArcSin
ArcTan2
ArcTan
Cos
Curve
DegreesToRadians
Exp2
Exp
Fract
Log
Pow
RadiansToDegrees
SawToothWave
Set
Sin
SquareWave
Tan
TriangleWave
Math: Vector
Cross
Derivative
Distance
Dot
Fresnel
Length
Reflect
Refract
Rotate2d
ScreenSpace
Transform
Twirl
Matrices
Matrix
MatrixBuilder
MatrixDeterminant
MatrixSplitter
MatrixTranspose
ProjectionMatrix
ViewMatrix
ViewProjectionMatrix
WorldMatrix
WorldViewMatrix
WorldViewProjectionMatrix
Misc
Debug
Elbow
ShadowMap
TeleportIn
TeleportOut
Mesh
Color
FrontFacing
HeightToNormal
InstanceColor
Instances
MatrixIndices
MatrixIndicesExtra
MatrixWeights
MatrixWeightsExtra
MeshAttributeExists
NormalBlend
Normal
PerturbNormal
Position
Tangent
TBN
UV
WorldNormal
WorldPosition
WorldTangent
Loop
Loop
StorageRead
StorageWrite
Noises
Cloud
RandomNumber
SimplexPerlin3D
VoronoiNoise
WorleyNoise3D
Output Nodes
ClipPlanes
Discard
FragDepth
FragmentOutput
PrePassOutput
VertexOutput
PBR
Anisotropy
ClearCoat
PBRMetallicRoughness
Reflection
Refraction
Sheen
SubSurface
Range
Clamp
Normalize
Remap
Round
Ceiling
Floor
Round
Scene
CameraParameters
CameraPosition
Fog
FogColor
ImageProcessing
Light
LightInformation
SceneDepth
ViewDirection
WorldPos * ViewProjectionTransform
vector
transform
output
xyz
WorldPos
vector
transform
output
xyz
ViewProjection (Matrix)
View x Projection
VertexOutput
vector
color (Color4)
FragmentOutput
rgba
rgb
a
Vector3
mesh.position
World (Matrix)
World
NODE MATERIAL EDITOR
GENERAL
Mode
Material
Post Process
Particle
Procedural
Gaussian Splatting
Engine
WebGL
WebGPU
Version
7.39.1
Help
doc.babylonjs.com
Comment
Reset to default
UI
Zoom to fit
Reorganize
OPTIONS
Embed textures when saving
Grid size
Show grid
FILE
Load
Save
Generate code
Export shaders
Save as unique URL
Load Frame
TRANSPARENCY
Force alpha blending
Alpha mode
Combine
One one
Add
Subtract
Multiply
Maximized
Pre-multiplied
INPUTS
color
Cube
Cylinder
Plane
Shader ball
Sphere
Load...
Please wait, loading...
Node Material Editor runs only on desktop
Processing...please wait